Change Log
2.1: 2026-08-11
Added
- Liquid Glass design and new app icon on iOS 26 and later
- Dedicated Deep Green menu bar on iPadOS 26 and later
- Multiple windows on iPad: open a game in its own window
- with game state kept in sync across windows
- Opening a game zooms the board from its Game List cell into the game (iOS 18 and later)
- interactive in both directions
- Import games from PGN or FEN files:
- from the new Import from File option in New Game,
- the File menu on iPadOS,
- by dragging files onto the Game List, or
- by AirDropping or opening files from the Files app
- Deep Green now registers as a handler for PGN and FEN files
- Quick Look previews and thumbnails of PGN and FEN files show the position in Deep Green’s board style (e.g., in the Files app)
- Copying or sharing a game or position now also includes an image of the board
- Tips introducing game screen features (iOS 17 and later)
- Variations are marked with a filled Step Forward button in the toolbar
- press and hold to pick one (also in the Navigate menu on iPadOS)
- Stalemate ends the game in a draw, highlighting the stalemated king in orange
- Squares highlight when hovering over the board with trackpad, mouse, or Apple Pencil, and while dragging, the square underneath tints green or red for legal/illegal drops
- Press and hold a piece to preview its legal destination squares
- Pick the engine’s search depth for Suggest Move by pressing and holding its button; the choice is persisted
- New Deep Green and Steampunk symbols throughout
- Steampunk’s rotates while the engine is thinking
- Tweaked tint colour
- German, UK English, and Danish localisations
Changed
- Refreshed piece glyphs in the Game List and board images
- Game List footer now reads “White to move”, “Black won”, etc. instead of “? vs. ?”
- Game view shows the game’s title and subtitle
- Better suggested filename when saving a game to Files
- Suggest Move is now available on earlier positions and finished games, and disabled when there are no legal moves
- Modernised welcome sheet, with access to this full change log from What’s New
- Now requires iOS 16.4 or newer
Fixed
- A dragged piece lifts above the board and no longer clips through other pieces
- Toggling Flipped Pieces and Humane Placement in Settings is now reflected live in the shown game
- Navigating in and out of variations could crash or confuse the board
- Rating prompt is no longer requested too often
- Checkmark animation bug in the Over the Board cell
- Clicking a selected piece with trackpad or mouse now deselects it
2.0.3: 2025-06-09
Fixed
- Moved to scene-based life cycle to comply with upcoming iOS requirements
- Cleaned up and smoothed launch sequence
- “No Games” placeholder is now vertically centred on screen
- Reduced binary app size by more than a megabyte
2.0.2: 2025-01-31
Added
- You can now Share to Deep Green directly from within the Files app and other apps that can share PGN content
Fixed
- Engine could crash while making a move right after opening a game (thanks Richard!)
- The king now shows resignation when the player resigns after being checked, instead of just flashing and going back to normal
- E-mails to support@deepgreen.app sent from within the app are now plain text, not HTML – unless you specifically apply rich content
2.0.1: 2025-01-06
Added
- Dark and Tinted app icons on iOS 18, refreshed light mode icon
- Copy Position (FEN), in addition to Copy Game (PGN), in the Game List contextual menu
Fixed
- Capturing a rook on its start position did not update state correctly, causing the engine to crash
- Tapping New Game could cause the app to freeze when the device’s Text Size was set to more than 100%
- Empty Game List graphic looked like it could be tapped to create a new game
- Status bar appearance glitch when presenting What’s New after first launch
- Animating between two non-adjacent positions could move pieces in a way they were not played in the game
- King highlighting between certain states made it appear almost flashing
- King highlighting in a drawn game was done in grey (is now yellow)
- Colours have been adjusted to improve contrast (still some way to go on the board scene in general)
- Board selection colour is now more subdued
2.0: 2023-04-24
Added
- Refreshed UI and graphics updated to latest iOS look and feel
- Third generation Deep Green chess piece design in both 2D and 3D
- High-resolution 3D game rendering based on SceneKit
- Fluid animations and subtle touches during gameplay
- System sharing, copy/paste, import/export of games in PGN format
- Depth-based strength configuration of Steampunk (original chess engine)
- Humane placement of pieces on the board (like in real life)
- Rewritten from scratch in Swift and modern app architecture
- Still no ads, no tracking, no analytics, no-nonsense
1.2.3: 2016-01-24
Fixed
- Highlight views wouldn’t disappear when moving pieces via tap/tap moves, rendering the pieces below them untouchable
1.2.2: 2015-10-31
Fixed
- Updated app icon in the About view
- Tapping the colour toggle in the Piece Drawer no longer crashes the app
- Did away with the most frequently occurring crash bugs
1.2.1: 2014-12-21
Added
- Support for all current iPhone screen sizes
- Some Accessibility support
- Tweaked About view
- Now requires iOS 7
Fixed
- Several minor bugs
1.2: 2011-04-11
Added
- New high-res graphics, supporting iPad
- Support for multiple themes (Default, Classic), selectable in Settings
- Settings changes update live in the running app
- Now requires iPhone OS 3.1.3
- Dropped support for Deep Green Lite and iPhone OS 2.2.x
Fixed
- Swapping sides now animates
1.1.4: 2010-07-01
Added
- Support for fast app switching
Fixed
- Slow engine thinking bug
1.1.3: 2009-07-17
Fixed
- No longer crashes when going to and back from engine settings in Game Info
1.1.2: 2009-06-18
Fixed
- Board no longer jumps when switching game modes
- Now requires iPhone OS 2.2.1 (to solve the above)
- Help no longer opens behind Game Info in certain cases
- Board, shadow, and piece rotation glitch
1.1.1: 2009-05-17
Fixed
- Alerts if Vibration is turned on on an iPod touch (as per App Store Review requirement)
1.1: 2009-05-03
Added
- Sounds, can be toggled in Settings
- Help function
- New colour indicators in Piece Drawer
- Board Coordinates can be toggled in Settings
- Game Info colour indicator animations (Swap Colours, Colour to Move)
- Setting to prevent the device from going to sleep
- Updated app icons
- Displays logo view on backside when there are no captured pieces
- Animations for checkmate, stalemate and check
- Announce move in Playback mode (non-autoplay)
- Deep Green Lite target added
- Buy Deep Green button added to Lite About view
- Displays Deep Green engine level in Game Info
- New factory user defaults enabling: Callouts, Sound, and Auto-rotation
- Auto-rotation
Fixed
- Buttons in About view now work
- Lowered auto-playback speed
- Winner message
- Game Info no longer reloads data when tapping buttons
1.0.2: 2009-01-05
Fixed
- Slider position error when pressing VCR button during auto-playback
- Only flips board when dragging on an empty square
- No vibration by default
- Correct position validation allowing a maximum of 16 pieces
- Error with wrong number of kings (trying to validate a nil position, caused by setting up a standard position in Setup Mode)
- Error where a Human/Human game was missing its engine after relaunching
1.0.1: 2008-12-22
Fixed
- Engine validation now accepts several pieces
- Restores game state and game result when going back from Setup Mode without changes to the position
- Changed player labels to Top, Bottom in Game Info
- Castling state is now correctly set when capturing a rook
- Starting a fourth DG/DG game no longer crashes the app
- Spelling error
1.0: 2008-12-07
- First App Store release